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Development news - pricing system/user-groups!

Development news before the coming update. New pricing system and user-groups, more sales information, etc.

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Empires in Ruins - Autoresolving battles

Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run, we decided to provide the campaign (and sandbox)...

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Empires in Ruins - Oomph is the word

For the last several months, we've been working on the game campaign and main map mechanics. Defining the specific genre of Empires in Ruins is quite difficult, specially when it comes to this part of...

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Empires in Ruins - Ingame feedback system

Barely 3 months from early access release, we added an ingame system to simplify feedback and bugs report.

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Empires in Ruins - Roadmap to Early Access

We're only two days away from your Early Access release, after 5+ years of work. You guys obviously have the right what's coming next, when and how!

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Empires in Ruins - Early Access Diaries #1

The journey has began for real with our Early Access release. We've now got 12 months to gather feedback, polish and evolve the game, created a community and squash all the bugs!

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Dream Engines dev update - active abilities, new user interface, raids

In this update we talk about our decision regarding publishers, our new mech design, active abilities, we show our new user interface, and some plans for the future.

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Dream Engines dev update - research tree, victory conditions, city inhabitants

Some of our latest updates include a new research tree, a way to win the game, visual representation of the city's inhabitants, and other goodies.

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Dream Engines: Nomad Cities - Outskirts update is live

The outskirts update is a significant change in how you play the game, allowing players to build outside the city, spending more time building and less time fighting.

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Dream Engines: Nomad Cities - Swarms update is live

The swarms update changes the feel and pacing of combat by introducing enemy swarms, lots of rapid-fire weapons and explosions that make combat faster and more action-packed.

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