Development news - pricing system/user-groups!
Development news before the coming update. New pricing system and user-groups, more sales information, etc.
View ArticleEmpires in Ruins - Autoresolving battles
Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run, we decided to provide the campaign (and sandbox)...
View ArticleEmpires in Ruins - Oomph is the word
For the last several months, we've been working on the game campaign and main map mechanics. Defining the specific genre of Empires in Ruins is quite difficult, specially when it comes to this part of...
View ArticleEmpires in Ruins - Ingame feedback system
Barely 3 months from early access release, we added an ingame system to simplify feedback and bugs report.
View ArticleEmpires in Ruins - Roadmap to Early Access
We're only two days away from your Early Access release, after 5+ years of work. You guys obviously have the right what's coming next, when and how!
View ArticleEmpires in Ruins - Early Access Diaries #1
The journey has began for real with our Early Access release. We've now got 12 months to gather feedback, polish and evolve the game, created a community and squash all the bugs!
View ArticleDream Engines dev update - active abilities, new user interface, raids
In this update we talk about our decision regarding publishers, our new mech design, active abilities, we show our new user interface, and some plans for the future.
View ArticleDream Engines dev update - research tree, victory conditions, city inhabitants
Some of our latest updates include a new research tree, a way to win the game, visual representation of the city's inhabitants, and other goodies.
View ArticleDream Engines: Nomad Cities - Outskirts update is live
The outskirts update is a significant change in how you play the game, allowing players to build outside the city, spending more time building and less time fighting.
View ArticleDream Engines: Nomad Cities - Swarms update is live
The swarms update changes the feel and pacing of combat by introducing enemy swarms, lots of rapid-fire weapons and explosions that make combat faster and more action-packed.
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